By Higgsfield Genjutsu editorial teamPublished Nov 1, 2026Updated Nov 1, 2026
How do Genjutsu credits work?
A Genjutsu render uses credits based on the duration of the uploaded reference video and the selected output quality. The generator calculates and displays the cost before submission, then charges the signed-in account only when the render starts.
Every run currently requires one character image and one reference video. Browsing examples, reading guides, signing in and preparing files do not consume credits. An active plan and enough credits are required before generation can begin.
Current display estimate; the generator is always authoritative for the exact charge.| Source duration | 720p estimate | 1080p estimate |
|---|
| 3 seconds | 3 credits | 6 credits |
|---|
| 10 seconds | 10 credits | 20 credits |
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| 30 seconds | 30 credits | 60 credits |
|---|
What makes a Genjutsu generation more expensive?
Duration is the first multiplier. A 30-second source contains more frames and more motion for the models to process than a 6-second source, so it costs more. Long clips also create more opportunities for identity drift and body errors, which can increase the total spent on retries.
Output quality is the second multiplier. The current interface estimates 720p at one credit per second and 1080p at two credits per second. The minimum render is three seconds, so the lowest displayed charge is three credits at 720p.
- A 3 to 6 second test is the cheapest way to validate the image, motion and prompt.
- A 30-second 1080p first attempt costs ten times a 3-second 720p test.
- Failed renders are designed to refund credits, but duplicate submissions can still reserve or spend balance.
- Your remaining balance appears in the generator when you are signed in.
When are Genjutsu credits charged?
The workflow checks sign-in and subscription status before it creates a render. Once the request starts, the server recalculates the real duration and credit cost from the uploaded file rather than trusting a client-side estimate.
A request can fail during upload or after the external video engine starts. The job error is visible in the generator, and failed generations are designed to return the charged credits. Check both the final job message and the updated balance before retrying.
How can you spend fewer credits per usable video?
The goal is not the lowest one-off charge; it is the lowest total cost for a clip you can publish. A slightly longer source that contains the full action can beat several short attempts that keep missing the key moment.
Start with one clean section, one character image and one instruction. Review identity, motion and the source camera before changing anything. If the result fails in the same way twice, replace the input or shorten the clip instead of buying another near-identical attempt.
- Trim away dead frames, cuts and overlays before upload.
- Test at 720p before spending the 1080p multiplier.
- Change one variable per retry.
- Keep the source, image and prompt that produced an approved output.
- Do not submit a duplicate while the first job is still pending.
How do you check your credit balance?
Sign in with the same Google account that owns the plan. The generator shows the available balance beside the estimated run cost once a source video has been added. The account and billing pages show plan and invoice information separately.
Credits are not transferable between accounts. If the balance looks wrong after checkout or a failed job, confirm that you are signed into the purchasing account before starting another payment or render.
Do 720p and 1080p always cost exactly double?
The current interface uses a two-times display estimate for 1080p, but prices and engine costs can change. Treat the number shown immediately before submission as the real offer for that run.
A selected quality setting also describes the requested production path, not a guarantee that every fallback engine will return the same resolution. Inspect the finished file if resolution is part of a client or platform requirement.
What happens if a render fails?
The site turns provider errors into a failed job state so the failure is visible instead of leaving the page loading forever. Failed generations are designed to refund the credits used by that job.
Refunds can take a moment to appear in the displayed balance. Record the visible error, source duration, image format and selected quality. Do not start another render until the original job is confirmed failed and the balance has updated.
Are credits the same as a subscription?
No. A subscription makes generation available and supplies a recurring credit allowance. Credits are the usage unit consumed by each render. An active plan with no usable credits cannot start another generation.
Annual and monthly billing can change the effective subscription price without changing the inputs, modes or quality options in the generator. Compare the plan cost separately from the number of usable renders you expect to complete.
Key takeaways
- Cost increases with source duration and selected quality.
- The current display estimate is one credit per second at 720p and two at 1080p.
- The generator shows the exact cost before submission and is the source of truth.
- Failed jobs are designed to refund credits; confirm the job and balance before retrying.
- Short tests and one-variable retries usually save more than choosing the lowest plan.