Genjutsu guide

Genjutsu motion transfer: keep the motion, rebuild the world

Your clip keeps the performance, the camera and the timing. References rebuild everything else - cast, wardrobe, location and props.

See it in action
A dancer in a dark motion capture studio with lime-green tracking dots and motion trails flowing into a second silhouette
Illustrative concept image.
FAQ

Frequently asked questions

How long can the source clip be for motion transfer?

Reference videos run from 3 to 30 seconds. Longer pieces are recast shot by shot and assembled in your editor afterwards.

Does the camera movement transfer?

Yes. The camera belongs to your source clip, so its moves, speed and framing carry over. That is also why you should never describe a different camera in the prompt.

Do the references need to match the original performer?

No. The references define who and what appears after the recast. You can replace one performer, the whole cast, or only the location - the references are the new reality.

Can I transfer motion onto a still image instead?

Genjutsu starts from footage you already shot - it recasts a clip rather than animating a photo. For template-driven character animation you would look at a different class of tool; the alternatives guide compares those by motion source.

Why do hands and faces drift in some frames?

Small features during quick turns are the classic artifact zone, especially when the original footage is dark or blurry. Use close-up references, keep the clip short and steady, and run a quality pass before delivery.

Is motion transfer the same as lip sync?

No. Motion transfer preserves body performance, camera and timing. It is not a dialogue-driven facial animation tool, so do not expect it to dub a performance word for word.

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Try Genjutsu now

Recast any motion with your characters, locations and products, or swap specific elements and keep the rest of the shot.

Genjutsu Motion Transfer - Keep the Motion, Rebuild the Scene